![]() What's more, each MD is composed by a different artist and features its own unique album art. Players can collect Moon Discs, or MDs, around the game world that can then be played at will through the menu, and even inserted into a playlist with a handful of other songs. However, the game's menu also includes a music player that, at the start of the game, is empty of tracks. "We knew that mixing games with things that were culturally unrelated could create a certain chemistry, given the right conditions" Masanori Adachi Like most games, Moon features background tracks in certain areas such as the main town, the castle, Granny's house, and a few other areas, but most of the game's world is silent save for ambient sound effects such as birds chirping, wind, or footsteps. Moon is an RPG full of eccentricities, and among them is its sound design and music. Though it remained relatively unknown overseas, developer Toby Fox mentioned it publicly as an inspiration for his 2015 indie darling Undertale, and eventually had the opportunity to speak to the game's designer, Yoshiro Kimura.Īccording to an interview with Vice Games, this conversation inspired Kimura to bring the game West, resulting in a partnership with Onion Games to port it to Nintendo Switch last year, and then localize and release it globally this past August. Moon, or Moon: Remix RPG Adventure, is a game developed by Love-de-Lic that was first published in 1997 by ASCII Entertainment for the original PlayStation - but only in Japan. But what does the music for a remix RPG - an upside-down, 'fake', anti-RPG - sound like? ![]() The games industry has thousands of examples of RPG music. ![]()
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